Hyfydy Features


Hyfydy is a musculoskeletal simulation engine that is optimized to run at high simulation frequencies (>3000Hz). This allows for a force-based algorithm for articulated body dynamics that mimics the effect of ligaments and cartilage. Hyfydy effectively utilizes the computational power of modern hardware, resulting in a 50-100x speed gain over OpenSim [1] — while using the same muscle and contact models. Hyfydy can perform a reflex-based gait simulation [2] in approximately 80x real-time (Intel i7 CPU, single-core performance).

Actuator Models

Hyfydy contains optimized implementations of various Hill-type musculotendon actuators, including the Millard Equilibrium Muscle Model [3]. This model incorporates tendon elasticity and passive damping of the contractile element, allowing muscles to be fully deactivated. Hyfydy also includes several other actuator models, such as rigid tendon muscle actuators and joint torque actuators.

Contact Models

Hyfydy supports a wide range of force-based contact models, including the Hunt-Crossley Contact Model [4] with non-linear damping. These models better represent soft-tissue contact forces than rigid contact models. The error-controlled integrator with adaptive time steps ensures that the simulation stiffness associated with force-based contact models has a minimal impact on performance.

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Accuracy & Stability

Hyfydy supports a number of error-controlled integrators with adaptive step sizes and user-controlled accuracy. This ensures that simulations in Hyfydy always remains stable and accurate, while retaining optimal performance.

Continuous Development

Hyfydy is continuously being improved and new features are added regularly based on user requests. It is currently available as a plug-in for SCONE [5], which is Open Source Software for predictive simulations of biological motion. For questions about a specific feature, please don’t hesitate to send us a message.

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* Performance benchmark details: 10 second gait simulation using a reflex-based controller [2] with hill-type musculotendon dynamics [3] and non-linear contact forces [4]. Optimizations were performed in SCONE [5] using 1000 generations of CMA-ES [6] on a 4-core i7 Intel CPU.


[1] Seth, A., Hicks, J. L., Uchida, T. K., Habib, A., Dembia, C. L., Dunne, J. J., … Delp, S. L. (2018). OpenSim: Simulating musculoskeletal dynamics and neuromuscular control to study human and animal movement. PLoS Computational Biology, 14(7).

[2] Geyer, H., & Herr, H. (2010). A muscle-reflex model that encodes principles of legged mechanics produces human walking dynamics and muscle activities. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 18(3), 263–273.

[3] Millard, M., Uchida, T., Seth, A., & Delp, S. L. (2013). Flexing computational muscle: modeling and simulation of musculotendon dynamics. Journal of Biomechanical Engineering, 135(2), 021005.

[4] Hunt, K. H., & Crossley, F. R. E. (1975). Coefficient of Restitution Interpreted as Damping in Vibroimpact. Journal of Applied Mechanics, 42(2), 440.

[5] Geijtenbeek, T (2019). SCONE: Open Source Software for Predictive Simulation of Biological Motion. Journal of Open Source Software, 4(38), 1421

[6] Hansen, N. (2006). The CMA evolution strategy: a comparing review. Towards a New Evolutionary Computation, 75–102.